/DATALINK/ AUTHOR: ALEX_C. | DATE: 01.01.0001
QUOTE | “The Kickstarter experience had been wading in a sea of love … it was like being dumped from that into this cold pool of Internet Twitter hate.”—Tim Schafer of Double Fine, on the backlash to the announcement that the Kickstarter-funded Broken Age game would be split into two parts(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Elsewhere in the business of video games this past week … QUOTE | “TV ads today are chum in the water. It attracts customers, then reel them in with digital media.”—Electronic Arts’ Chief Operating
pg123 Officer Peter Moore, on the lessons EA has learned as it

transitions more to digital games
QUOTE | “When strangers on the Internet attack you en masse, it can be a surreal experience, and it can affect you in a very emotional way.”—Dustin Hendricks, designer/programmer at Last

Life Games, talking along with other
h25 com เข้าสู่ระบบ developers about the lessons of Flappy Bird STAT | 175—Number of licensees to Activision’s hit Skylanders franchise, which now includes General Mills and Crayola; Skylanders has brought in more than $2 billion at retail so far QUOTE | “I suspect the idea of another multi-year effort to take BioShock to the next level was really daunting to contemplate.”—IDC analyst Lewis Ward, commenting along with other analysts on Take-Two’s decision to close down Irrational Games
QUOTE | “Male heroes should no longer be the default.”—Mike Bithell, creator of Thomas Was Alone, on why developers should question their design choices QUOTE | “It’s really hard on mobile, and we experienced this ourselves, the paid market is almost non-existent.”—Michael Schade, CEO of Rockfish Games, on why they left off doing mobile games after more than ten years to work on console games
QUOTE | “That’s my worry at this point, that indie is getting so professional, so big, that we’re actually standing in the spotlight of a lot of smaller independent studios.”—Vlambeer’s Rami Ismail on the huge rise in the indies scene and the problems associated with that growth STAT | 36%—Amount of the US population that plays downloaded games on either a PC or a console, according to NPD; some 16% say they only play digitally distributed games and never buy discs anymore
QUOTE | “NBA 2K14 is the fastest-selling NBA game in history … 2K has figured out how to crack the code.”—Vicky Picca, senior vice president of merchandising for the National Basketball Association, on how the NBA gets a big boost from video games QUOTE | “We’re a bunch of nerds of varying tastes who set out to create a game full

of things that
โค้ดเครดิตฟรีสมาชิกใหม่ล่าสุด we really enjoyed.”—Molly Carroll of Chucklefish Games, on who they are and why their space-crafting game Starbound is going well This Week in the Business courtesy of GamesIndustry International Image by jayfish | Shutterstock